DARK
6Predaplant Daredevil
Archetype:
Predap
ATK:
2200
DEF:
1500
View:
673
1 "Predaplant" monster + 1 Level 1 monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 monster on either field with a Predator Counter and 1 "Predaplant" monster you control. During the Main Phase, if this card was Special Summoned this turn (Quick Effect): You can target Spells/Traps on the field, up to the number of monsters with a Predator Counter; destroy them. You can only use this effect of "Predaplant Daredevil" once per turn.
Predaplant Daredevil — Power Evaluation
Final Score: 53 ± 7 · Confidence: Medium
- Intrinsic: 51 · Deck: 54 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Boss/End-board
Why it scores here
Predaplant Daredevil's score comes from its one reliable job: a Quick Effect, once per turn, that destroys Spells/Traps up to the number of Predator Counter monsters, usable only in a Main Phase after it was Special Summoned that turn. The 2200 ATK and Level 6 body earn nothing on their own. Its access is strong, since 150 recent decks run it, nearly all in Predaplant archetypes, and its top partners (Instant Fusion, Super Polymerization, Predaplant support) sit at 88-94% co-occurrence. Combo data is absent, so the combo and conversion axes rest on text and guide context only, which keeps the score in the middle band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Fusion-summoned from the Extra Deck via Predaplant partners (Instant Fusion and Super Polymerization at 90%+ co-occurrence) and present in 150 decks (observed). |
| Combo & Conversion | 45 | The text converts into backrow destruction, not board development; no combo boards were supplied, so the conversion is text-only inference. |
| Resource Economy | 40 | One-for-one removal per Spell/Trap, paid for by a Fusion summon and a tribute, with no recovery shown in the evidence (inferred). |
| Effect & Interaction | 60 | Destroys up to N Spells/Traps on demand in the Main Phase, which is strong but gated by the Special Summon-this-turn condition and once-per-turn use (verified from text). |
| Material Utility | 25 | No material role in the evidence; its main use is as a tribute, and an effect-negated body keeps only its ATK (inferred). |
| Resilience & Flexibility | 40 | A single monster on the field that is vulnerable to monster-effect negation and removal; no redundancy is shown (inferred). |
| Deck-Building Efficiency | 50 | One copy in 141 of 150 decks, an Extra Deck slot, and an archetype-locked Predaplant requirement that is cheap to run inside that deck but restricts its homes (observed). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Boss/End-board. Intrinsic ≈ 51, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys up to the number of Predator Counter monsters' worth of Spells/Traps on demand (verified from text)
- Quick Effect during the Main Phase, so it can act before the opponent's turn ends (verified from text)
- Live in 150 recent decks across 18 archetypes, with 82% in Predaplant (observed)
- Top partners are Predaplant support and Fusion enablers at 88-94% co-occurrence (observed)
Weaknesses
- Once per turn, and only usable after it was Special Summoned this turn (verified from text)
- Needs a Predator Counter monster to tribute plus a Predaplant monster to Fusion (verified from text)
- No combo boards supplied, so its contribution to conversion is unmeasured (data gap)
- Archetype-locked to Predaplant decks, which limits portability (observed)
Counters / choke points
- Monster-effect negation of the Special Summon or the Quick Effect (inferred from text; no specific counter card in evidence)
- Removal or bounce of the body before its effect resolves (inferred)
Best use
Backrow-removal Fusion body in Predaplant lines that need to clear Spells/Traps on their turn. Decks: Predaplant (archetype 866), Predaplant (archetype 1053). Suggested copies: 1.
Evidence & gaps
- Verified: Quick Effect destroying Spells/Traps up to the Predator Counter monster count, once per turn, requiring a Special Summon this turn (card text); Card is a Fusion Monster, Level 6 DARK Plant, 2200/1500 (card data)
- Observed: Present in 150 decks; 141 run one copy (deck evidence); Top partners at 88-94% co-occurrence (deck evidence); Predaplant 1053 inclusion 72.7% (usage statistics)
- Inferred: Backrow removal is a 1-for-1 that costs a Fusion summon and a tribute; Monster-effect negation would stop the effect
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no rulings or counter-card data in evidence






